Baron Helmut Zemo[]
Affiliations: Solo D10, Buddy D6, Team D8
Distinctions: Master Schemer, Arrogant Leader, Brilliant Scientist
Power Sets:
Moonstones
Energy Blast D10, Intangibility D10, Subsonic Flight D8, Superhuman Strength D10, Superhuman Durability D10, Superhuman Stamina D10
SFX: Energy Absorption - On a successful reaction against an Energy Attack action, convert your opponent’s effect die into a Energy Blast stunt or step up an Energy Blast power by for your next action. Spend 1 dice from the doom pool to use this stunt if your opponent’s action succeeds.
SFX: Area Attack - Against multiple targets, for each additional target add a d6 and keep an additional effect die.
SFX: Dazzling Burst - When inflicting a Blinded complication or mental stress on a target, add a D6 and step up Energy Blast.
Limit: Gear - Shutdown Moonstones to step up the lowest die in the doom pool or add a d6 doom die. Spend a doom die to recover that power.
Master Tactician
Superhuman Reflexes D10, Sword D8, Handgun D8
SFX: Tactical Focus - If a pool includes a Master Tactician power, you may replace two dice of equal size with one die +1 step larger.
SFX: Master Swordsman - On a successful reaction against a close combat-based attack action, convert opponent’s effect die into a Master Tactician stunt or step up a Master Tactician Power for your next action. Spend 1 dice from the doom pool to use this stunt if your opponent’s action succeeds.
Limit: Gear - Shutdown Sword or Handgun to step up the lowest die in the doom pool or add a d6 doom die. Spend a doom die to recover that power.
Specailties:
Acrobatic Expert D8, Combat Master D10, Covert Expert D8, Crime Expert D8, Menace Master D10, Science Expert D8, Tech Expert D8, Vehicle Expert D8