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Official Version[]

Marvel Heroic Roleplaying - Civil War Young Avengers & Runaways, page YR37.[]

Iron Lad Armor (Earth-6311)[]

Iron Lad Armor

Iron Lad Armor

NEUROKINETIC ARMOR[]

Cybernetic Senses d10          Enhanced Reflexes d8          Shapeshifting d8

Superhuman Strength d10          Superhuman Durability d10

Supersonic Flight d10

SFX:  Advanced Computer System. When creating a Tech resource die, step it up by +1.

SFX:  Boost. Shutdown highest rated POWERED ARMOR or WEAPON SYSTEMS power to step up another POWERED ARMOR power by +1. Recover power by activating an opportunity or during a Transition scene.

SFX:  Energy Absorption. On a successful reaction against an energy-based attack action, convert opponent’s effect die into a POWERED ARMOR or WEAPON SYSTEMS stunt or step up any one power until used in an action. If opponent’s action succeeds, spend 1 PP to use this SFX.

SFX:  Time Travel. You may spend 1 PP to create a temporal divergence and remove yourself from the current scene. Add your Time Control die to the Doom Pool. You may not return until the next Transition scene.

Limit: Power Surge. Shutdown highest rated POWERED ARMOR power to gain 1 PP. Take an action vs. the Doom Pool to recover.

WEAPON SYSTEMS[]

Concussive Blast d10          Defense Screen d10          Magnetic Control d8          Other Weapons d8

SFX:  Area Effect. Target multiple opponents. For every additional target, add d6 to your pool and keep +1 effect die.

SFX:  Focused Blast. When using a Concussive Blast or Other Weapons power on a single target, step up or double the die. Remove the highest rolling die and use 3 dice for the total.

SFX:  Paralysis Generator. When using Other Weapons to create a paralyzed complication, add a d6 to your dice pool and step up the effect die by +1.

SFX:  Nerve Gas Sprayer. When using Other Weapons, add a d6 to your dice pool and step back the highest die by -1. Step up Physical stress inflicted by +1.

Limit: Charged System. Shutdown a WEAPON SYSTEMS power to gain 1 PP. Recover power by activating an opportunity or during a Transition scene.

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