Official Version[]
Marvel Heroic Roleplaying - Civil War Young Avengers & Runaways, page YR37.[]
Iron Lad Armor (Earth-6311)[]
NEUROKINETIC ARMOR[]
Cybernetic Senses d10 Enhanced Reflexes d8 Shapeshifting d8
Superhuman Strength d10 Superhuman Durability d10
Supersonic Flight d10
SFX: Advanced Computer System. When creating a Tech resource die, step it up by +1.
SFX: Boost. Shutdown highest rated POWERED ARMOR or WEAPON SYSTEMS power to step up another POWERED ARMOR power by +1. Recover power by activating an opportunity or during a Transition scene.
SFX: Energy Absorption. On a successful reaction against an energy-based attack action, convert opponent’s effect die into a POWERED ARMOR or WEAPON SYSTEMS stunt or step up any one power until used in an action. If opponent’s action succeeds, spend 1 PP to use this SFX.
SFX: Time Travel. You may spend 1 PP to create a temporal divergence and remove yourself from the current scene. Add your Time Control die to the Doom Pool. You may not return until the next Transition scene.
Limit: Power Surge. Shutdown highest rated POWERED ARMOR power to gain 1 PP. Take an action vs. the Doom Pool to recover.
WEAPON SYSTEMS[]
Concussive Blast d10 Defense Screen d10 Magnetic Control d8 Other Weapons d8
SFX: Area Effect. Target multiple opponents. For every additional target, add d6 to your pool and keep +1 effect die.
SFX: Focused Blast. When using a Concussive Blast or Other Weapons power on a single target, step up or double the die. Remove the highest rolling die and use 3 dice for the total.
SFX: Paralysis Generator. When using Other Weapons to create a paralyzed complication, add a d6 to your dice pool and step up the effect die by +1.
SFX: Nerve Gas Sprayer. When using Other Weapons, add a d6 to your dice pool and step back the highest die by -1. Step up Physical stress inflicted by +1.
Limit: Charged System. Shutdown a WEAPON SYSTEMS power to gain 1 PP. Recover power by activating an opportunity or during a Transition scene.