MOB OF DEAD[]
Affiliations[]
Solo D4, Buddy 2D4 Team 3D4
Distinctions[]
Corporeal in Hel, Daily Grind of the Afterlife
Power Sets[]
BYGONE SOULS
SFX: Area Attack. Against multiple opponents, for every additional target add a D6 and keep an additional effect die.
SFX: Focus. In a pool including a Bygone Souls power, replace two dice of equal steps with one die of +1 step
SFX: Immunity. Spend a D6 from the doom pool to ignore any stress, trauma, or complications from aging, fatigue, disease, poisons, toxins, or psychic effects.
Limit: Mob Cohesion. Defeat affiliation dice (with D6 stress) to reduce mob. Each affiliation die is treated as a separate target for Area Attack SFX.
Limit: Undead. Step up the lowest die in the doom pool, or add a D6 doom die and step up stress from holy or undead-specific attacks. Use this Limit only if the character is not in its original other-dimensional realm of the dead.
Specialties[]
Combat Amateur D4, Wilderness Rookie D6