Peter Parker [secret]

(by Spatula)


Solo D8, Buddy D10, Team D6


Hard-Luck Hero Wisecracker With Great Power Comes Great Responsibility

Power Sets:Edit


Enhanced Senses D8, Enhanced Stamina D8, Superhuman Reflexes D10, Superhuman Strength D10, Wall-Crawling D6

SFX: Spider-Sense. Spend 1 PP to add Enhanced Senses (or step up if already in your pool) and reroll all dice on a reaction.

SFX: Second Wind. Before you make an action including a Spider-Powers power, you may move your physical stress die to the doom pool and step up the Spider-Powers power for this action.

Limit: Exhausted. Shutdown any Spider-Powers power to gain 1 PP. Activate an opportunity to recover or during a Transition Scene.


Swingline D8

SFX: Grapple. When inflicting a web-related complication on a target, add D6 and step up your effect die.

SFX: Web Constructs. When creating web-related assets, add D6 and step up your effect die.

Limit: Out of Web Fluid. Shutdown Web-Shooters to gain 1 PP. Recover during a Transition Scene.


Acrobatics Expert D8, Combat Rookie D6, Covert Rookie D6, Science Expert D8, Tech Expert D8


Secret IdentityEdit

1 XP when you lie or accept humiliation in order to protect your secret identity, or when you act in such a way as to jeopardize your secret identity.

3 XP when you skip a social engagement to fight crime, or let criminals get away so that you can keep a social engagement.

10 XP when you decide to tell someone that you are Spider-Man, or decide that you can never tell anyone of your double life.

With Great Power Comes Great ResponsibilityEdit

1 XP when you protect innocents from harm, or when innocents come to harm through your actions or inaction.

3 XP when you defeat a villain that has harmed innocents, or when you chose not to defeat such a villain.

10 XP when you have a crisis of faith and decide to hang up your webs for good, or when you decide that you have a responsibility to protect innocents as Spider-Man.