SOLO d8; BUDDY d10; TEAM d6
TEENAGED SUPERHERO; WITH GREAT POWER COMES GREAT RESPONSIBILITY; THE SECOND SPIDER-MAN
Enhanced Senses d8; Enhanced Stamina d8; Enhanced Reflexes d8; Superhuman Strength d10
Wall-Crawling d6; Spider-Camouflage d8; Venom Strike d6
SFX What's That Buzzing? Step up or double Enhanced Senses for one reaction. If that reaction fails, add a d8 to the doom pool.
SFX Shocking Add a d6 and step up the effect die by +1 when inflicting complications using Venom Strike.
SFX Does Whatever a Spider Can Use two or more Spider Powers in your dice pool, at –1 step for each additional power.
Limit Inexperienced Hero Turn any Spider Power into a complication and earn 1 PP. Remove the complication or activate an opportunity to recover the power.
Limit Uncertainty Earn 1 PP if you step up emotional or mental stress when someone calls in to question your actions.
Acrobatic Expert, Covert Expert, Psych Expert, Science Expert
AWFUL BIG WEB-SHOOTERS TO FILLEdit
1 XP when you activate your Uncertainty Limit.
3 XP when someone compares your actions to the original Spider-Man, or when you succeed on an action in which you rolled a d4 for your Second Spider-Man Distinction.
10 XP when you fully embrace your roll as the new Spider-Man, or you resolve to never become a super hero.
1 XP when you discover a link to crime in your family history.
3 XP when you defeat someone unrelated to you in the midst of a crime or you take trauma from a family member whilst they are committing a crime.
10 XP when a family member persuades you to abandon heroics for a life of crime, or your actions lead to a family member being imprisoned for their crimes.